Kawase Blur for Unreal Engine 4
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Vladimir Alyamkin
VaKawaseBlur is a blueprint controlled material shader that realizes multipass blur algorythm based on Kawase paperworks. It requires much less texture samples than classic gaussian approach and works really fast.
Features:
- Highly optimized and suitable for mobile games
- Best for UI and fullscreen usage
- Can be easily integrated to postprocess pipeline
Documentation: http://bit.ly/VaKawaseBlur-Docs
Fast and furious Kawase blur implementation for Unreal Engine 4
Engine version
UE 4.23 and up
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